If your HP is around half use Skyfire to replenish and revert back to Thunderclap for mana regeneration. Rinse and repeat. Next, Chilling Strike and quickly follow it up with FrostFang. Now the enemy will be moving about the same speed as you are, and dealing less damage too. Hit them with Death Grip, for the high damage. Stack Chilling Strike between cooldowns, and rinse and repeat. This build is used mainly for high damage dealing, however survivability is still quite high, if a bit slow.
It has extremely high endurance and many skills are defensive. When fighting physically, keep spamming Crushing Sweep every time it cools down. This attack will get extremely powerful the longer you wait and should be used as the finishing move. A damage absorbing tank. This should be used mostly when fighting in a group.
As with the offensive, always have Crushing Sweep active and use Defenders's Oath when you feel necessary. When an ally is being targeted, you can use Commanding Strike to make the monster focus only on you.
You could use Defender's Oath here to help out the aforementioned ally at this point. When you feel that the monster has dealt a lot of damage to you over the time of battle, activate Retaliation.
Or you can purchase it with AC. Using this set of enhancements, the skill you'll want to keep going is Soul Steal. Keep stacking it 5 times as many times as you can, and once it stacks for the 5th time, wait until they stop affecting the opponent and hit the opponent with Soul Crush, dealing more damage when Dark Siphon hasn't been activated. Watch your HP, and use Void Strike whenever you feel it is necessary. This class, along with Paladin, also has a rank 10 passive.
There is a. Make sure you keep the Soul Steal going, as it will continue to replenish your HP. Every now and then, if you need a break from using Dark Siphon, you can use the skill Blood Offering to stun your opponent for 3 seconds. Next, spam Torture, as even without party members it does considerable damage, and requires very little mana.
For soloing purposes, start out with Miasma, so that the enemy will have a frustrating time even hitting you. Carry a mana potion for very precarious situations, because like I said, this is a heavy mana burner. Start out with Miasma, and slowly wait for auto attack to allow your mana to reach , then use Miasma again, or if its life span runs out, quickly use it again before the enemy hits you.
It has amazing strength, dexterity, and luck. If that doesn't sound like an offensive class, I don't know what will. Spam Heated Attack every time it cools down. It stacks up to four times, noticeably slowing the opponent.
Also keep Cursed Blade going simultaneously. Spam Heated Attack and Cursed Blade. Use Lifestealer as you see it is fit. Auto attack with a stable weapon gives you around — damage in terms of critical hits, which is close enough to 1K damage. Cleave gives off about — damage, another high damage dealer.
Cursed Blade gives 1. Also improving haste, boosting you up to a percentage of After using Lifestealer, follow up with Cursed Blade.
Unless you are fighting dragonkind, ignore the skills Bane of the Scale and Talon Twisting. What you're going to do, is just use the skill Scorched Steel followed by Impale and repeat. If you are, however, fighting a dragonkind, start the battle immediately with Bane of the Scale and Talon Twisting, but still repeat the skills mentioned earlier as you would in another fight.
Renew Astialo's Wings first, because it's the only thing keeping this class from burning too much mana, and the only thing that allows Scales to not run down in half it's cooldown period. Immediately after renewing Astialo's Wings, you should renew Scales. Refreshing Rain is really of no use unless your party happens to be lacking better healers. Both of these skills have great effects behind them. As you can see, physically it's gotten a large boost of power. You're going to always want to keep the skill Keen running.
This helpful increase of critical hit chance will be of great use. Not only that, but it will also stun your opponent sometimes. Anyway, begin by using the skill Guardian Light. If you use this without using Keen it will boost your defense against oncoming attacks. Use Keen once after using Guardian Light for stat boosts. Keep that going every time it recharges. Use Guardian Rage to cause damage. When your opponent is getting to be low on HP start using the strategy listed under the Physical type.
Anyways, on to how to use this build. Make sure you keep your HP as high as possible so you can use Heart Beat to cause a fair amount of damage. As you can see, this is more of a defensive class. If you are in need of mana, use Energy Flow to regain some, heal yourself, then keep the Heart Beats coming.
When in parties, go with Wizard enhancements. Lucky is a necessity always, critical heals are always welcome. How great is that? Healing Word is a wonderful spell, healing a large amount of HP to one person, or heals up to three others but with a slightly smaller amount. Using Energy Flow will increase your mana each time you inflict damage for 12 seconds. You can then heal all that damage you just took using Healing Word.
This class is also great for helping fellow players in a battle. You can also cast it on yourself, and use Healing Word for only a measly 15 mana. For starters, you'll want to start out with Whistle, if you own either Necromancer or Darkside, you'll know that you need this for the highest damage output. Also, if your a Non-Member, you'll want to turn on pets to use this, and make sure you don't have any rare or non-rare, depending on the situation Non-Mem pets equipped, unless it's been confirmed either in the Design Notes, official Wiki, or Twitter that that particular pet is designated as a Battle Pet, because Whistle will summon a battle pet to help you.
You'll also be fine if you've summoned another battle pet from another battle pet class. This does basically the same exact damage as your Auto Attack, and with these enhancements under the influence of a static weapon, you'll do damage. Only renew Whistle whenever you're past 65 mana, keep Hunter's Call from fading, and keep all of your Shadow stacks from fading as well.
Renew Smell Fear every now and then, though this isn't really as important as your other three skills. I was able to solo Dai Tengu with this build and lost less than health. Renew Smell Fear whenever you think is a good idea to do so. The damage over time that is caused is very large. Try and refrain from using Mana Shield as it only gets in the way. Using Frozen Shard will cause your opponent to slow their attacks and cool down times.
Mana Shield can be helpful to decrease damage you take for a short time, though it will also make you unable to attack back aside from the Auto Attack for a short time. This time it has an all new skill set, and is the first "battle pet" class, that is; it uses monsters to fight for you. Mainly undead. Before going into any kind of battle, be sure to summon your pet with the first skill, or have a battle pet equipped.
The skills are rather forward with you.. You need mana. Have command undead active at all times for damage output. Use weaken every time possible. If you've got a surplus of HP, go ahead and boost it more with Summon Minion's alternate effect.
If you're good on HP and need MP, infect is there. As insignificant as it is, it also has an extra 5 HP, but it still increases your survival in combat. Anytime you use Infect, attempt to regain your health back VIA weaken. But Ninja, has a completely different strategy than Rogue.
What you'll want to do here is keep the Crosscut skill going. This has an extremely short cool down time, and lets loose two quick attacks.
If you are going for a hybrid type, Shadowblade causes weapon damage plus magical damage, causing the opponent to miss a lot for six seconds. Shadowburn is a rather interesting skill, it will stun the opponent for 3 seconds when inflicted by Shadowblade, OR return a nice 20 mana points if Shadowblade was not inflicted!
Anytime you have a lot of mana leftover, you should activate thin air. This deals a great amount of damage in little time. Not to be used against high endurance opponents. Actually, you should specifically go for weakened opponents and finish them off with this. For this, start off with the skill Thin Air. Try to get a hit with Shadowblade, then Shadowburn will be used to stun the opponent.
If you ever get low on mana, be sure to use Shadowburn without using Shadowblade. This will replenish 20 mana, a very nice amount.
Once Thin Air has cooled down, use it once again and repeat. You can also pay AC. First off, always use abolish. It is the class's only way to regain mana. This mana should be put towards Healing Word, which will heal you and another person by a really nice amount. Keep this up and you'll be dealing quite a bit of damage for a long time. The skill Exorcise is good for a short burst of damage.
I'd really only use it when battling undead. Oh, there's also a rank 10 passive skill. It has a small chance of happening on every hit and heals yourself, and everyone around you along with granting you temporary invincibility.
With this going, keep using Abolish to inflict damage while simultaneously regaining mana. Afterwards, keep the Abolish coming to ensure you do not lose your mana. With these skills and your enhancements, it'll be a while before you are taken down. Exorcise is optional. A good start would be two additional party members. Next, spam Purifying Flame until either the enemy is dead or Light Wave is available again. Once Light Wave is available again, use it.
I strongly suggest packing a few mana potions, even if you have to use the alchemy tradeskill to do it. Once again, get as many party members as possible. Best used for soloing purposes only, but you will need at least one other party member to pull this off, and is most successful with two. Start off with Purifying Flame, then start stacking Undermine until you have a full stack.
Renew Purifying Flame whenever it fades, and attempt to keep the Undermine stacks up. Use Word of Light when down at half health, and only use Light Wave as a finishing move. Once again, pack mana potions, the more, the better, you won't regret it. It heavily focuses on one target, but is sadly a mana burner.
Luckily if everything hits in the correct order however, it deals massive damage in the first go. Go full fighter and fight like a man.
You can enhance your equipment to increase your stats depending on the type of enhancement. Each type enhances stats differently. Wizard Enhancements are best for the Oracle class. You may use Spellbreaker Enhancements if you do not like to use Wizard.
There are no original Enhancements for Oracle Class. You can use Wizard or Spellbreaker Enhancements or you can also combine them together as you like. This is a List of aqw class enhancement!
Enhancements are vital to fighting the several monsters in the game. Cape is Spellbreaker. This class is a random effect party class. There are two best Enhancement guides for Oracle Class. You can try both of them and use whichever suits your Hero.
Note that the 2nd Enhancement is not yet tested by more that 5 players. Healer is bad because it gives lower Intel and Wisdom than Wizard. Perfect for kind-hearted casters, the Healer Enhancement adds a significant amount of Intellect and Endurance with some Wisdom buffs.
The One Eyed Gem Enhancement buffs all of your stats and has a chance to produce a fireball during battle, but is only available at levels 20 and That class is according to dansverine included in these criteria. What is the best enhancement for chunin class in aqw? Best enhancements for shaman class in aqw?
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