Mass effect where to find liara




















You then have a debrief with your crew, and can optionally inform the Council of the mission. Now is a good time to speak again with your squad to further their personal stories, some of which start assignments. Talk to Kaidan concerns in the mess hall, along with Ashley sisters and Tali father in engineering.

Speak to Garrus next to the Mako and he will relate a story about Dr. Saleon while he was at C-Sec. Near the end of this conversation select "Dr.

Speak to Wrex, selecting "Personal inquiry" then "Why leave? Select "What about Jerrod? For romancing Liara located in the room at the back of the Medbay when you first speak to her say "I was worried" or "Are you okay? Also choose "Investigate", "Asari culture" followed by "Rumours? Assuming you have completed two main plot missions after becoming a Spectre you will be told to speak to the Council when interacting with the Galaxy Map.

Turn around and go through the door behind the wall and interact with the Comm Terminal to receive the plot mission M6. Hide ads. Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.

This walkthrough is the property of TrueAchievements. This walkthrough and any content included may not be reproduced without written permission. The sniper makes this area difficult. Best to use a Throw or Singularity directed at the tower as that will usually send the sniper falling to its death.

Also shooting at it with Overkill , Marksman , or Assassination will work too. If necessary you can send the squad ahead to "take one for the team" and then once the Sniper's Assassination beam fires come around the corner yourself and quickly knock it out.

Once the sniper is down move your squadmates into the basin and to the first large rock that is in the basin. That provides them with cover and if you keep Shepard on the hill, then you have the height and once all the geth fall head up the road an up to the next area.

You can actually kill the geth that are hiding behind the barriers before you reach the upper level if they are aggressive or you stand back enough in the basin. When you get close enough to the mine, a cutscene shows Shepard and the squad heading towards the ruins. On a catwalk overlooking the site, a Geth Hopper hangs from the underside. When the squad gets nearer, it wakes up, looks at the squad, then hops around while the squad passes under it. A loud rumbling then signals the arrival of a dropship.

The squad turns and watches it as it proceeds to drop off more troops: two snipers and two shock troopers. There are two Geth Hoppers already around so you have six infantry troops. The final thing the dropship drops is an Armature. Now you have seven enemies: six infantry and one walking tank.

Once you regain control, move immediately to the left and have your squad take cover far to the left out of sight of the Armature — this will prevent them from being killed by the Armature which would deny you the use of their all-important abilities. Put Shepard behind the nearest crate to the left. On lower difficulties you can focus on the Armature while your squadmates focus on the other infantry.

Just watch out for the shock troopers and snipers because they will advance on your position down the middle. Insanity Tips: You need to get rid of all the infantry before you can afford to engage the Armature — you just won't be able to safely put enough damage on it while dodging sniper and rocket fire to keep it from continually regenerating its shield.

Use your squadmates abilities to pick away at the geth — note that abilities like Throw and Lift are useful for making the hoppers stand still. Note: In Mass Effect Legendary Edition , the enemies are more aggressive in infiltrating your position, so pulling Shepard back to the rear-most crate may make things more manageable. Even splash damage can be lethal.

So move to the left when it is preparing to fire then back once the pulse passes. Using Sabotage on the Armature will help keep its big gun quiet long enough to get some shots in. Keep your squadmates in cover because the second they move out they will be targeted by the Armature. Whenever you get the Armature's shields down, pound it with as much damage as you can, because that damage won't repair. Eventually the Armature will fall, so proceed into the ruin in the aftermath.

The entrance tunnel is long and steeply sloping downwards. When the catwalk at the end comes into view, you'll encounter some Geth Shock Troopers and Geth Snipers. There are a few containment cells that can help thin out the numbers.

Once they are down, head down the catwalk and eventually you reach a forcefield with no way to bypass it. Take the nearby elevator down and once it gets to the next level head off to the right to grab a med kit. On the next level, once you start heading towards the next elevator, take cover because three Geth Assault Drones will come up from below.

Overload , Sabotage , AI Hacking , Stasis , and good, old fashioned gunfire will make short work of them. Once they are destroyed, head to the next elevator. The Geth Drones shouldn't be too much trouble, but an alternative tactic involves rushing past them and activating the elevator, which ends any further combat though at the expense of exp gains.

Use your squad's talents to distract or suppress the drones if you try this. This second elevator has a problem and it starts to short-circuit as you go further down.

The elevator screeches to a halt, so you must exit it and go down the broken platforms near a forcefield. Behind this forcefield is a floating asari. You can initiate a conversation with her once you get close enough.

She asks who you are and you can answer her questions as you like. You discover that this is indeed who you are searching for. Liara T'Soni is trapped in a Prothean security device when she tried to protect herself from the geth, but she must have pressed something she wasn't supposed to, so she needs your assistance to get out.

You can ask about Matriarch Benezia , but she claims she hasn't talked to her mother in years. When you have all the information you need, she says that the console next to her will disable the field. She can't think of a way past the barriers so you will have to go do it instead. Liara also warns that there are more geth being led by a krogan.

Once you regain control turn around and head down the catwalks to the left. In the pit below are some more geth:. Insanity Tip: You won't have a problem here unless you take a rocket in the face or get one-shotted by the sniper. The sniper often stays way back where he has an excellent line of sight to get some nasty tricksy shots in, so be careful when you walk out from behind a rock.

Consider sending your squad ahead to flush him out. Once all these are down head to the back of the pit to recover a weapons locker and a storage locker from the tents in the back, there will be only one in each tent.

Once you have the loot head over to the terminal next to the mining laser and enter the code:. Once you enter the code, a short cutscene will play showing the laser burrowing into the ground and creating a tunnel to allow you to get past the barrier curtains. You need to talk to Liara to disable the console. You can ask again about Benezia, if you didn't before.

A tremor in the mine then occurs, which Liara attributes to the ruins' instability and that the mining laser must have triggered a seismic event. You will tell Joker to get the Normandy over to the ruins as quickly as he can make it. There is an auto-save here if you have it turned on, then the elevator will rise to the highest level. Just when you think you are free, you arrive at the top level to a stand-off with a krogan and some geth.

You can answer him any way you like but no matter your choices it will always lead to a fight. If the mission is done early, this fight can be extremely difficult. The Battlemaster in particular is the one enemy that you should beware the most, as he can massacre you and your team in one or two hits once he starts charging. The battlefield is a circular room with very few places to hide in. The pillar to the southwest can provide cover from most of the geth and the Battlemaster.

Warning: Each pillar occasionally releases a cloud of steam which will damage characters huddled against it, however. It's at this point, when you're on foot, that things start to get a little bit crazy. You'll be assaulted by enemy wave after enemy wave as you begin to head along the linear path towards the next section of the ruins.

The Geth aren't necessarily difficult to defeat here, it's just that there's a lack of cover, and they have that aforementioned height advantage since they initially control the high ground. But it's this deadly assault that's all together dwarfed by what occurs after it's quelled. As you reach the northernmost part of the path, a cutscene will take place. You'll see a bunch of Geth, of varying strengths and styles including new frog-like Geth , take their positions and assault you all at once.

You are most certainly at a disadvantage here, both in terms of numbers and firepower. However, with consistent, smart fighting, defensive maneuvering, and smart use of skills, this is a battle you will survive.

Be absolutely sure you aren't flanked by any enemies the best way to do this is to simply keep an eye on your radar , and be especially wary of missiles that will eliminate you in one hit. Not having that Mako hurts more than you could possibly imagine. As you can see above, the ruins start getting smaller and smaller, and four maps cover the span of one. We won't bore you with the mundane details of most of the grindwork getting through these tunnels; for instance, the first tunnel is relatively void of enemies, except for a few Geth you can kill from above you'll see what we mean.

On the second tunnel which is accessed from the elevator you'll find , you'll meet more enemies, and yet another elevator. For now, it's all easy, but there's a Med-Kit around the corner of the first elevator at the bottom if you need it.

Eventually, you'll reach what seems to be the bottom of this tunnel area. Things are destroyed, and the situation seems dire. Liara, who you're here to rescue, will appear in a short cutscene.

Then, you'll be left to your own devices. You'll have to free her, but you'll no doubt notice that, like on the other floors of the ruins, there's a blue barrier blocking you from accessing half of the ruins. This is where Liara is being kept, and your job is to get beyond the barrier. Make sure to save your game before proceeding, though.

The fighting gets tough ahead. You'll be ambushed by the Geth on the ground level, and there's little cover around to use, so being aggressive is your best bet to survive here. When you've downed the Geth threat, look for the Storage Locker and Weapon Locker on the two tents on the left, both with Easy Decryption. What you'll need to do next is use the Mining Laser Controls to bore a hole in the ground so you can get to Liara.

To activate it, you'll need to enter a four button code, which will different depending on your platform:. Once you've done that, the Mining Laser will shoot a hole in the ground below, allowing you to effectively circumvent the blue barrier, and rewarding you with XP and Omni-Gel. Liara can be saved shortly. Head on down into the hole created by the laser and use the control panel inside the lower room to rise up to her. Turn around and talk to Liara, and you'll be able to free her from her Prothean confines.

But you won't be able to just leave. Of course you won't. A boss fight awaits. A Krogan, accompanied by some of his Geth friends, want to eliminate the party. In fact, while they want Liara alive, preferably, they're so hell-bent on ending this mission posthaste that even killing her would be acceptable at this point.

The Krogan, being by far the most powerful enemy in the entire enemy party, should be concentrated on. The main thing to remember here, other than the obvious such as using skills and healing when needed , is to run away and find cover immediately as the battle begins. Since you start the battle in such close proximity to the Krogan and his Geth friends, you're asking for trouble if you don't run away and gun from afar. Regardless, when they're all felled, you'll soon find yourself back on the Normandy, safe and sound, and with a new character in your party.

You needn't worry too much about the dialogue you pick, becuase you don't get Morality Points for any choice you make.



0コメント

  • 1000 / 1000